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Stationary caster with 3 body poses, branching lightning, hit tint and fade exit. No walking.
Stationary caster with 3 body poses, fireballs, sparks and embers, hit tint and fade exit. No walking.
Stationary caster with 3 body poses, sand-and-light magic, hit tint and fade exit. No walking.
Stationary caster with 3 body poses, gear-shaped magic, hit tint and fade exit. No walking.
Stationary caster with 3 body poses, crystal magic, hit tint and fade exit. No walking.
A stationary caster for forest greenhouses: 3 body poses, leaf-and-spore FX, hit tint and fade exit. No walking.
Stationary spellcaster with 3 character poses, separate magic FX, hit tint and fade-out. No walking.
A delivery robot with loading, transport and handoff animations for side-view scenes.
A cleaning robot with spill inspection, cleanup and a persistent filled-tank state for side-view scenes.
A gardening robot with plant inspection, watering and harvest animations for side-view scenes.
A side-view security robot with six animation states and separate effects for sci-fi scenes.
A floating inspection robot with idle, move and scan animations for side-view sci-fi scenes.
16 illustrated background modules and 4 layers for side-view sci-fi service streets. Robots not included.
A low industrial recovery rover with 144-frame salvage interaction, four movement clips, props, sheets and source parts.
Three animated side-view machines with transparent PNG frames, sprite sheets, source parts and offline preview.
Three animated side-view maintenance robots with matched machine interactions.
A forest patrol enemy with idle and walk animations, plus 3 static companion designs for 2D games.